Workshop Contents

Goal

- Make Session based match game using GameLift.
- Use GameLift FlexMatch to include Serverless based match system on your game.
- Include Advanced functions of FlexMatch, for example using Matchmaking events to make statistics and testing Match Rules.
- Start Session based game with Independent FleetIQ for flexibility and cost efficiency.

HoL Index

Part 1 - Make AWS services for making Full Stack Game. (This can be automated easily with CloudFormation)
Part 2 - Learn how to adopt FlexMatch features on GameLift.
Part 3 - You can start NEW feature “FleetIQ” for your game servers.
Part 4 - It is possible to learn GameLift Classic. Making Matchmaker instance and Gomoku Game.
Part 5 - Clean up Game Stack contents.